The very interesting
thing the article Kidd taught me is how you could use the difference of large
and small to made things shows differently. Besides the size of the object, the
essay also suggested overlapping is another method to make one thing in front
of another thing in two-dimensional plane. Those methods remind us we shouldn't always look at one thing in same way, sometimes we have to see the same thing
from another side and we might get totally different feeling.
This article might
find difficult to understand of you are trying to understand it as a
three-dimensional world. Because some of the method suggested in the essay were
impossible in a 3-D world but only possible in 2-D world. The other thing hard
to understand in this essay were the last part. Design a moment in time, it
really confuse me when I first saw this phrase. But I think it might means one
very special period of time means a lot to our life and it might change our
life.
For Hickey’s article
told us that the “illegal-defense rule” banned zone defenses, which was one of
the ways to defend in basketball, didn’t made the game worse but better. Which
also means forbidden something which make the game unbalance will actually
improve the game. By applying this to our life, these rules also give us the border
line of doing something. For example, if we were creating arts, we shouldn't make something which might hurt others or violate the law, but beside that, we
can expend our mind and do whatever we have in our mind.
In the article, it
states that some people want to apply a “winning program” to basketball game,
assign player to specific “position” within “system”. I think this is totally
wrong because no one likes to watch a basketball game run by a program. It will
be boring and repeating as the game is following a formula while it had been
created. It is an exactly same situation for arts. We don’t want to create art
with a program, this will make most of the arts in the world looks similar. So
I think people should always be creative and not just following or copying
other’s works.
In Weschler's
article, while the staffs were creating 3-D characters, they had failed many
times but they never give up. Even a very tiny problem they had to use much
more time to think how they can solve it. This really encourages me because in
our society, there are too many people give up immediately when they face
problem. They never try to think of any ways to solve the problem but only think
they could never make it and give up.
It’s hard to
understand why those said the 3-D characters to be “too real”, in my opinion, I
think it will be better to make a 3-D character as real as possible. But why
they don’t want those characters looks real? The only reason I could think of
might be the character’s skin were too detailed and looks scary. But besides
this I couldn't think of any other reason not to make those characters more
real.
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