Friday, January 11, 2013

Response to the Kidd, Hickey and Weschler "Uncanny Valley" articles


The very interesting thing the article Kidd taught me is how you could use the difference of large and small to made things shows differently. Besides the size of the object, the essay also suggested overlapping is another method to make one thing in front of another thing in two-dimensional plane. Those methods remind us we shouldn't always look at one thing in same way, sometimes we have to see the same thing from another side and we might get totally different feeling.

This article might find difficult to understand of you are trying to understand it as a three-dimensional world. Because some of the method suggested in the essay were impossible in a 3-D world but only possible in 2-D world. The other thing hard to understand in this essay were the last part. Design a moment in time, it really confuse me when I first saw this phrase. But I think it might means one very special period of time means a lot to our life and it might change our life.

For Hickey’s article told us that the “illegal-defense rule” banned zone defenses, which was one of the ways to defend in basketball, didn’t made the game worse but better. Which also means forbidden something which make the game unbalance will actually improve the game. By applying this to our life, these rules also give us the border line of doing something. For example, if we were creating arts, we shouldn't make something which might hurt others or violate the law, but beside that, we can expend our mind and do whatever we have in our mind.

In the article, it states that some people want to apply a “winning program” to basketball game, assign player to specific “position” within “system”. I think this is totally wrong because no one likes to watch a basketball game run by a program. It will be boring and repeating as the game is following a formula while it had been created. It is an exactly same situation for arts. We don’t want to create art with a program, this will make most of the arts in the world looks similar. So I think people should always be creative and not just following or copying other’s works.

In Weschler's article, while the staffs were creating 3-D characters, they had failed many times but they never give up. Even a very tiny problem they had to use much more time to think how they can solve it. This really encourages me because in our society, there are too many people give up immediately when they face problem. They never try to think of any ways to solve the problem but only think they could never make it and give up.

It’s hard to understand why those said the 3-D characters to be “too real”, in my opinion, I think it will be better to make a 3-D character as real as possible. But why they don’t want those characters looks real? The only reason I could think of might be the character’s skin were too detailed and looks scary. But besides this I couldn't think of any other reason not to make those characters more real. 

No comments:

Post a Comment